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Alternate Function IV

By Michael Posted on April 20, 2014 Posted in Game Builds

Alternate Function IV is a game of reflexes, skill, and timing. Dodge and weave your way between missiles and get the highest score possible, before your tiny vessel is shot out of the sky. This game was made for Bennett …

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Anxiety Adventure: Trial of the Dark Wing

By Michael Posted on February 8, 2013 Posted in Game Builds

The night before, I spent about 12 hours developing a prototype for a minimal game design class taught by Andy Nealan at NYU Poly. The constraints were that the game had to be entirely composed of squares and circles. I …

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Spinworld – Ludum Dare 23 Entry

By Michael Posted on April 23, 2012 Posted in Uncategorized

Spinworld is a Missile Command-type game with a twist: players can rotate their whole planet in to aim defensive buildings at oncoming enemy missiles.

Abandon – Ludum Dare 22 Entry

By Michael Posted on December 19, 2011 Posted in Uncategorized

Abandon was made for the Ludum Dare competition #22 in 48 hours. The given theme was “Alone.” The game was released with missing textures on several objects, and a collider missing from a domed structure. Regardless, the game is a …

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Video Recording

By Michael Posted on September 28, 2011 Posted in Against the Wall

Man, I am not meant to be in front of the camera! I was recording for a trailer to post on Kickstarter.com. If I’m reading the filenames right, I’ve clicked the record button 122 times in four hours. I don’t …

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Two Separate Sites

By Michael Posted on September 26, 2011 Posted in Against the Wall

Going back on what I said on the 11th, I have put www.againstthewallgame.com back up. I’ve also moved all posts related to the game over to the other site. This is mostly for branding purposes, not that I know anything …

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Post Mortem on Pollen Knight

By Michael Posted on September 19, 2011 Posted in Game Prototype Challenge

Gameplay I’m happy with the results of last week’s Game Prototype Challenge. Unlike my last Ludum Dare game, I had enough time to relentlessly test Pollen Knight to make sure that it was not only playable, but beatable as well. …

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Pollen Knight

By Michael Posted on September 17, 2011 Posted in Game Builds, Game Prototype Challenge

Here is my release of the Pollen Knight, a game made for the Game Prototype Challenge v8. The themes were “Armor” and “Pollination.” I made the game in the span of five days, from Monday to Friday of this week. …

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Tagged with: 2D platformer, Game Build, Game Prototype Challenge, Pollen Knight

My Second Pollen Knight Update

By Michael Posted on September 15, 2011 Posted in Uncategorized

So work on the Pollen Knight continues. I realize that I went for a rather obvious game with this one. I mean, Armor+Pollination = Knight helping a plant pollinate. No matter. My other ideas were not nearly as good as …

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My Game Prototype Challenge 8 Entry

By Michael Posted on September 14, 2011 Posted in Uncategorized

I’ve been making a game for the Game Prototype Challenge v8 since Monday at noon. The themes for this competition have been “Armor” and “Pollination”. So basically I have a week to make a game using these two themes. After …

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I'm an independent developer and MFA at the NYU Game Center. I am currently making a few interesting games, such as Against the Wall and Asterisk.
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