My Second Pollen Knight Update

So work on the Pollen Knight continues. I realize that I went for a rather obvious game with this one. I mean, Armor+Pollination = Knight helping a plant pollinate. No matter. My other ideas were not nearly as good as this one. Basic game mechanics are implemented, including a marginally useful jump function, and fully working style/plunger functionality. Also, I've textured the flower and worked on my knight some more. I'm no artist, and have never done 3D human on the computer before. I think he came out okay, though he still needs a lot of work. I am dreading the creation of his walk cycle animation, and may just give him four frames like an old school 2D RPG. Anyway, here is a pic of the flower:


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I'm an independent developer and MFA at the NYU Game Center. I am currently making a few interesting games, such as Against the Wall and Asterisk.