Anxiety Adventure: Trial of the Dark Wing
The night before, I spent about 12 hours developing a prototype for a minimal game design class taught by Andy Nealan at NYU Poly. The constraints were that the game had to be entirely composed of squares and circles. I self-imposed 2 additional constraints: make the art purely black and white, and also have a player character that never changes on screen. That is, the pixels occupied by the character (a black square) are black throughout the whole game.
I threw together a maze, coded some simple switches and doors, and added a simple antagonist, producing a game that I dubbed Anxiety Adventure. Here it is. Enjoy!
Anxiety Adventure: Trial Of The Dark Wing
W,A,S,D to move, Q and E to rescale yourself, R to restart, Esc to exit.