Blog Archives

September Jams, Site Migration, and a Progress Report

For the 10th and part of the 9th, this site was down due to my now former web host dropping the ball when upgrading the servers. I spent much of yesterday first getting the site back in working order, then

Posted in Against the Wall

Against the Wall (Alpha 0.3)

This updated version of Against the Wall includes two destinations (lift station and a settlement), clouds, xbox controller support, overhauled chunk generation, an improved save system, three new brick types (static, short, medium), and a number of other bug fixes

Posted in Game Builds, Game Prototype Challenge

Under a Watchful Eye (Post-Compo)

Made for the Ludum Dare #21, the theme for this competition was "Escape." It was created in just over four days. This is the post competition version of the game.

Posted in Ludum Dare Entries

Under a Watchful Eye

This game was created for the Ludum Dare #21 in two days, the theme for this competition was “Escape.”

Posted in Ludum Dare Entries

The Unity Game Developers Meetup

So it's been a full week. The game was down for several days after a move from one web host to another. The computer I checked it on loaded a cached version of the game file, leading me to believe

Posted in Against the Wall

Sound and Tangents

Today was spent entirely on writing a sound manager that instantiates a small number of audio sources that are repeatedly used, for footsteps, the movement of bricks, etc. I've also given the world an ambient wind sound for good measure.

Posted in Against the Wall
I'm an independent developer and MFA at the NYU Game Center. I am currently making a few interesting games, such as Against the Wall and Asterisk.